Coding: Sudoku Classes

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Class and function names

class SGP:
class SGG:
class SGHint:
    def __init__(self):
    def add(self,score, effects, causes, algorithm):
    def list(self):
    def delete(self):
    def hint_on(self):
    def hint_off(self):
    def hint_is_on(self):
    def restore_hint_mode(self):
    def save_hint_mode(self):
    def len_hint_effects(self):
    def len_hint_causes(self):
    def hint_effects(self):
    def hint_causes(self):
    def mode_ok(self, mode_in):
    def mode_is_on(self, mode_in, query_mode):
class SGHistory:
    def __init__(self,sg):
    def empty(self):
    def add(self,sg):
    def delete(self):
    def get_current(self):
    def get_previous(self):
    def replace(self,sg):
class SGSCell:
    def __init__(self, sg, cell_index_in):
    def get_next_candidate(self):
class SGCell:
    def __init__(self, cell_index):
    def get_solution(self):
    def get_guess(self):
    def get_candidates(self):
    def candidate_is_set(self,candidate):
    def guess_is_set(self):
    def guess_is_a_given(self):
    def guess_correct(self):
    def candidates_consistent(self):
    def check_range_0_8(self,value):
    def check_range_0_9(self,value):
    def check_range_1_9(self,value):
    def check_range_cell_index(self,value):
    def set_solution(self,solution):
    def set_guess(self,guess):
    def unset_guess(self):
    def del_candidate(self,candidate_in):
    def add_candidate(self,candidate):
    def reset_all_candidates(self):
    def get_cell_info(self):
    def compare_candidates(self,other):
    def available_candidates(self):
class SGSudoku:
    def __init__(self):
    def __len__(self):
    def check_range(self,value):
    def print_sg_sudoku(self):
    def print_sg_sudoku1(self):
    def get_info(self):
    def set_solutions(self,job):
    def check_guesses(self):
    def is_ninemer_consistent(self, shape):
    def is_consistent(self):
    def load_sg_sudoku(self,solutions):
    def zero_algorithm_usage(self):
    def get_cell_list(self,my_shape_index,shape):
    def get_set_cell_list(self):
    def prepare_to_go_fishing(self):
    def prepare_tables(self):
    def algorithms_not_ready(self):
    def prepare_to_get_naked_1(self, shape):
    def prepare_to_get_naked(self):
    def prepare_to_get_hidden_1(self, shape):
    def prepare_to_get_hidden(self):
    def lc1_cause(self, box, index_t, candidate, shape):
    def locked_candidate_12(self, box, shape, hints):
    def locked_candidate_1(self, hints):
    def lc2_cause(self, row_col_in, box, candidate, shape):
    def locked_candidate_22(self, row_col_in, shape, hints):
    def locked_candidate_2(self, hints):
    def hs3(self,cell_index, result):
    def hs4(self, cell_list, candidate, hints):
    def hs2(self, shape, hints):
    def hidden_single(self, hints):
    def get_effects_1(self, cell_index, candidate_list):
    def get_cause_1(self, cell_index, candidate_list):
    def hp3(self,cell_list,candidate):
    def hp2(self, shape, hints):
    def hidden_pairs(self,hints):
    def ht2(self,shape,hints):
    def hidden_triples(self,hints):
    def naked_1(self, cell_list_1, cell_list_2, candidate_list):
    def naked_2(self, cell_list, candidate_list):
    def naked_pairs_1(self, cell_list_in, good_stuff, hints):
    def naked_pairs(self,hints):
    def naked_triples_1(self, cell_list_in, good_stuff, hints):
    def naked_triples(self,hints):
    def naked_quads_1(self, cell_list_in, good_stuff, hints):
    def naked_quads(self,hints):
    def indexes_with_candidate(self, cell_list, candidate, shape):
    def row_col_to_index(self, index_1, index_2, shape):
    def fish_1(self, index_list, ninemer_index, candidate, shape):
    def get_effects_2(self, cell_list, candidate_in, ninemer_list):
    def xwing_1(self, shape_in, hints):
    def xwing(self, hints):
    def check_cause(self, cause, shape):
    def swordfish_1(self, shape_in, hints):
    def swordfish(self, hints):
    def jellyfish_1(self, shape_in, hints):
    def jellyfish(self, hints):
    def simple_filter_a_cell(self, cell_index_in, shape):
    def apply_effects(self, hints):
    def simple_filter_now_1(self):
    def get_solved_candidates(self, cell_index_list):
    def simple_filter_shape(self, shape, hints, do_it_now):
    def simple_filter(self, hints):
    def simple_filter_now(self, hints):
    def simple_filter_exhaustively(self, hints):
    def apply_an_algorithm(self, algorithm, skip):
    def try_all_algorithms(self):
    def apply_all_algorithms(self):
    def simplest_first(self):
    def new_cell_index(self):
    def solve_puzzle(self, pv):
    def solve_sg_sudoku(self):
    def unique_solution(self):
class SGWidgetData:
    def __init__(self):
class SGWG:
class SGHandleStatus:
    def __init__(self):
    def redraw_all(self):
    def update_all(self):
    def this_status(self, status_array_code):
    def mode_ok(self, mode_in):
    def add_mode_1(self, mode_in, new_mode):
    def del_mode_1(self, mode_in, new_mode):
    def mode_is_on_1(self, current_mode, mode):
    def set_mode(self, mode, status_index, status_array_code):
    def add_mode(self, mode, status_index, status_array_code):
    def del_mode(self, mode, status_index, status_array_code):
    def mode_is_on(self, mode, status_index, status_array_code):
    def mode_is(self, mode, status_index, status_array_code):
    def toggle_mode(self, mode, status_index, status_array_code):
class SGWidget(Frame):
    def __init__(self, parent=None):
        Frame.__init__(self, parent)
    def init_fonts(self):
    def load_preferences(self):
    def SGWidget_sanity_check(self):
    def editMenu(self):
    def sync_sg_and_sgw(self, new_sg, old_sg):
    def check_user_colourings(self, sg):
    def serviceEditmenu_toolbar(self, button_index, mouse_button):
    def check_toolbar_status(self):
    def do_toolbar(self):
    def undo_so_colours_off(self):
    def hints_are_used_up(self):
    def uncolour_hints_1(self, hints, mode_off):
    def uncolour_hints(self):
    def undo_1(self):
    def undo(self):
    def service_an_algorithm(self, button):
    def service_a_hint_request(self):
    def makeMenuBar(self):
    def fileMenu(self):
    def serviceFilemenu(self,menu_index):
    def quit(self):
    def do_get_puzzle_from_file(self):
    def do_get_puzzle_from_widget(self):
    def do_write_puzzle(self):
    def do_show_solution(self):
    def refresh_widgets(self):
    def set_hint_level(self, hint_index):
    def set_help_level(self, help_index):
    def set_symbol_choice(self, symbol_index):
    def service_help_status(self):
    def set_candidate_colour(self, colour_index):
    def set_cell_colour(self, colour_index):
    def colour_candidates(self, candidate):
    def candidate_colours_none(self):
    def colour_cell(self,cell_index):
    def cell_colours_none(self):
    def do_select_puzzle(self):
    def makeToolbar(self):
      def toolbar_button_handler(event, self=self, button=toolbar_index):
      def toolbar_button_handler(event, self=self, button=toolbar_index):
    def updateToolbar(self):
    def init_for_new_puzzle(self):
    def makeCounterbar(self):
    def updateCounter(self):
    def use_hints(self,sg,hints):
    def make_SGCellWidget(self,sg_cell):
       def little_button_handler(event, self=self, button=button,\
       def reset_button_handler(event, self=self, cell_index=cell_index):
       def little_button_handler(event, self=self, button=button,\
       def reset_button_handler(event, self=self, cell_index=cell_index):
    def update_SGCellWidget(self,sg_cell):
    def little_button_despatcher (self, event, button_index, cell_index):
    def toggle_little_button (self, cell_index, button_index):
    def set_guess_to_candidate (self, cell_index, button_index):
    def reset_button_despatcher (self, event, cell_index):
    def service_big_button(self, cell_index, menu_index):
    def make_SGGridWidget(self,sg):
    def update_SGGridWidget(self,sg):
    def do_show_difficulty(self):
    def do_configure(self):
class SelectPuzzle(Toplevel):
    def __init__(self):
        def handleList(event,self=self):
class ShowDifficulty(Toplevel):
    def __init__(self):
    def get_algorithm_usage(self):
    def set_score(self, score, alg):
class ConfigureSG(Toplevel):
    def __init__(self, sg_widget):
        def button_handler(event, self=self):
        def button_handlerd(event, self=self):
        def button_handlers(event, self=self):
    def set_value(self,value,button):
    def set_relief_value(self,value,button):
    def set_colour_object(self,button):
    def configure_configure(self):
    def load_defaults(self, sg):
    def apply_configure(self, sg):
    def load_widgets(self):
    def unload_widgets(self):
    def do_colours(self,colour_frame):
                def handler(event,self=self,i=i):
    def handler1(self,event,i):
    def set_my_colours(self):
    def save_settings(self):
class SGIO:
    def __init__(self):
    def check_puzzle_values(self):
    def sg_open_file(self):
    def get_17mer_puzzle(self, my_file):
    def get_data_from_file(self, my_file):
    def guess_data_format(self, lines):
    def parse_data1(self, lines):
    def parse_data2(self, lines):
    def parse_data(self, lines):
    def read_puzzle(self, my_file):
    def write_puzzle(self):
class EnterPuzzle(Toplevel):
    def __init__(self):
    def get_data(self):
    def make_lines(self, content):

Last updated: 2010-01-20    Sitemap