Minestein: Example game part 1

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Example game, part 1

Below, using a mini-grid of 5 cells by 5, is a complete game of Minestein with explanations. Positions on the grid are given as column,row pairs numbering from 1,1 at the bottom left; eg 3,2 means column 3, row 2.

Minestein:game_1
1. Ready to start. The mine counter shows 5 mines; the time 0:0. The 3BV score is also 0 because it cannot be calculated until the program has decided where to put the mines. This happens as soon as the user clicks on any cell in the grid.


Minestein:game_2
2. The user has clicked in the cell 2,5 and the program has decided a mine pattern and worked out the 3BV score. It has revealed a few cells around 2,5. What should the user do? Two cells must be mines: the 2 at 3,5 is not touching any flagged mines and is only touching two hidden cells. These two cells, 3,5 and 3,4 must be mines.


Minestein:game_3
3. The user has right clicked to place flags on the two mined cells. What now? Well, the 2 at 3,4 is now touching two mines and so cannot be touching any others. So, the user can left click on all the hidden cells touching 3,4.
Minestein:game_4
4. The three revealed cells all contain 1s and this allows several more cells to be worked out. First, the 1 at 4,3 is already touching a flagged cell and hence cannot be touching any other mined cells. So its surrounding cells can be revealed by left clicks.
Minestein:game_5
5. The user has revealed two of these cells leaving a hidden cell in the top right corner. Is it mined?
Minestein:game_6

6. It cannot be mined because the 2 at 5,4 is already touching two mines.

Last updated: 2012-10-28    Sitemap