Minestein: Example game part 1

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Example game, part 1

Below, using a mini-grid of 5 cells by 5, is a complete game of Minestein with explanations. Positions on the grid are given as row, column pairs; eg 3,2 means row 3, column 2. Numbering starts at 1,1.

Minestein:game_1
1. Ready to start. The mine counter shows 5 mines; the time 0:0. The 3BV score is also 0 because it cannot be calculated until the program has decided where to put the mines. This happens as soon as the user clicks on any cell in the grid.


Minestein:game_2
2. The user has clicked in the cell 1,2 and the program has decided a mine pattern and worked out the 3BV score. It has revealed a few cells around 1,2. What should the user do? Two cells must be mines: the 2 at 1,3 is not touching any flagged mines and is only touching two hidden cells. These two cells, 1,3 and 2,3 must be mines.


Minestein:game_3
3. The user has right clicked to place flags on the two mined cells. What now? Well, the 2 at 2,3 is now touching two mines and so cannot be touching any others. So, the user can left click on all the hidden cells touching 2,3.




Minestein:game_4
4. The three revealed cells all contain 1s and this allows several more cells to be worked out. First, the 1 at 3,4 is already touching a flagged cell and hence cannot be touching any other mined cells. So its surrounding cells can be revealed by left clicks.
Minestein:game_5
5. The user has revealed two of these cells leaving a hidden cell in the top right corner. Is it mined?


Minestein:game_6















6. It cannot be mined because the 2 at 2,5 is already touching two mines.






















Last updated: 2010-01-20    Sitemap