SourGumdrop Game Source: Games

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Introduction

Available games - currently Sudoku, Kakuro, Sokoban and Minesweeper.

A Sudoku Program SourGumdrop

SourGumdrop icon SourGumdrop is a Sudoku playing program that can help players learn techniques for solving puzzles. A typical screendump is shown below.

SourGumdrop: version 0.5 example
Figure 1. A screen dump from SourGumdrop showing a Swordfish hint. The pattern of candidate 8's found and shaded in green allows the removal of the candidate 8's coloured in red.

A Sokoban Program Sourkoban

Sourkoban icon Sourkoban is a Sokoban playing program that can show animations of the solutions for all of its built-in maps and which remembers your solution for all puzzles. It also contains a graphical map editor/creator. A typical screen dump is shown below.

Sourkoban: a typical view of the program
Figure 2. A typical view of the program. The man, represented by a Maltese cross, must push the marbles into the green circles. The Toolbar at the top controls movement between map sets, map levels, undo, redo, restart, replay, show solution. The File menu gives access to alternative ways of selecting maps, of reading and saving maps and solutions and setting various modes of operation. The status bar at the bottom provides simple statistics on the users progress.




A Kakuro Program SourGumdropK

SourGumdropK icon SourGumdropK is a Kakuro/Cross sum program with a wide range of hint methods and pop-ups to show the combination lists for all sums. A typical screen dump is shown below.

SourGumdropK: example screendump
Figure 3. A screen dump from SourGumdropK showing a hint for method "UC" and a pop-up listing the possible combinations for the sum 9 in 2 cells. The hint has identified that the candidates shaded red can be removed.

A Minesweeper Program Minestein

Minestein icon Minestein is a Minesweeper program that produces puzzles which can be solved entirely by logic and which have a user defined minimum difficulty rating. It also has a two stage hint system to help beginners. A typical screendump is shown below.

Minestein example
Figure 4. A screen dump from Minestein showing a hint. The question mark at row 7, column 7 is directing the users attention to a cell that must be a mine (because the 2 at 6,6 is touching one cell flagged as a mine and only one hidden cell - the cell at 7,7).

Last updated: 2010-01-20    Sitemap